Prototyping

Prototyping Phase

Writing the prototype of gameplay ideas and features came up, and allowed us (programmers and game designers) to experiment with different algorithms and usability scenarios for the game. Once evolution initial design was agreed, we started implementing it using the XNA Framework 2.0 and C# (according to the competition rules and regulations), there is a few screenshots of the prototyping phase:

ChapterSelectPrototyping.JPG
Evolution: First Prototype (Chapter Select Screen, basic game state management)

HeightMapTerrainSkyBox.JPG
Evolution: First Prototype (Heightmap based terrain, SkyBox, Basic Physics

InHabitantsPhysicsSystem.JPG
Evolution: First Prototype (Inhabitants physics system testing)

MultipleCollitionDetectionPhysicsBugs.JPG
Evolution: First Prototype (Multiple collision detection and some physics bugs)

PredatorsBehavior.JPG
Evolution: First Prototype (Predators behavior)

NaturalPhenomenonTest.JPG
Evolution: First Prototype (Natural Phenomenon Test)

production

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