Crunch Time

Crunch time
Crunch time, or crunching, is another term for extended periods of consecutive overtime. The team had to work occasionally about 16 to 20 hours a day to reach the contest deadlines, but with a couple of beers and a pack of cigarettes, there was no problem at all.

Trade show demo
As evolution project nears completion, we wanted to showcase a demo at trade shows. We did it presenting a partially finished product in a small game development conference sponsored by Microsoft on a local university, and we did some live meetings with the XNA development community in Ecuador.

Nearing Completion
As a the project nears completion, nerves are frayed and tempers short as most programmers—and much of the rest of the staff—we had most likely been engaged in crunch time for days, until the results were published…..

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